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Students and teachers from the iDesign program are getting ready to start the second year of the project as they participate in a summer camp at Hofstra University where they have been learning about geo-locative games and the use of the...

By Alora Cholette This summer, Global Kids is teaming up with three Hive Learning Network partners around New York City to run Global Kids' signature location-based game program, NYC Haunts. As we serve diverse populations and adjust to new settings, we are also stretching, growing,...

By Sara Vogel This weekend, 16 students from 5 programs represented Global Kids at Hive's annual Emoti-Con youth digital media challenge! Participants in GK's NYC Haunts program from the School for Human Rights and the High School...

By Sara Vogel By now, many of the middle schoolers at GK's Playing for Keeps program at Global Neighborhood Secondary School in East Harlem know the steps of the game design process: they've brainstormed ideas, drafted game design documents, made paper prototypes and flowcharts, tested out their ideas,...

By Sara Vogel You don't need a time machine to experience the past. That's what students at the High School for Global Citizenship and the School for Human Rights found out this semester as they created their own location-based games for GPS devices that drew on local history...

By Sara Vogel What would Jackie Robinson say to the people who currently live on site of the field where he broke the color line in major league baseball? How did a Queens mobster contribute to the history of Long Island City?How did people react...

By Sara Vogel What stories does your neighborhood have to tell?Global Kids is excited to announce that NYC Haunts -- our signature program where youth create a mobile, augmented reality game exploring local history and contemporary issues -- is blasting out to three Global...

By Sara Vogel As 2013 wound down, students at Global Neighborhood Secondary School in GK's Playing for Keeps program were anything but checked out for the holidays. They had spent weeks developing, prototyping, playtesting, and iterating video games using the platform Gamestar Mechanic, and...

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