Harnessing Digital Media for 21st Century Skills
Global Kids is a nationally recognized pioneer and leader in harnessing the ever-evolving digital culture to engage youth in learning about their world and becoming active, engaged global citizens. The Online Leadership Program (OLP) integrates international and public policy issues into digital media programs to encourage digital literacy and technical competency, foster global awareness, promote civic participation and develop 21st Century skills.
Global Kids recognizes that in order for youth to succeed in classrooms, workplaces and the public sphere, they need to take charge of their learning, and integrate their formal learning with the informal education they are receiving through the digital media around them. Youth involved in OLP programs learn how to communicate and express their views regarding domestic and global issues through online games, virtual worlds, social media, and more, which they document and share with peers, educators, and researchers. At the same time, digital media is used as tool for alternative assessments practices, using digital portfolios and game-like badges to document and motivate interest-driven learning.
Global Kids is recognized as a pioneer who, for over ten years, has consistently developed best practices, curricula, reports, and resources to support other institutions. Global Kids’ expertise is sought by major institutions such as the Field Museum, the New York Public Library, the World Bank, and the United States Holocaust Memorial Museum to develop their capacity to use digital media as an effective and transformative educational tool. Global Kids was co-founded Games For Change and was the first educational institution to conduct public programs within the virtual world of Teen Second Life. Since then, Global Kids has reached thousands of youth worldwide via virtual spaces.
To learn more about GK & Serious Games, click here.
To learn more about GK & Social Media, click here.
To learn more about GK & Alternative Assessment, click here.
To learn more about GK & Edge Work, click here.
To learn more about GK's classroom-based Expressions program, click here.
To learn more about GK's work in general with digital media, click here.