DEFINING EXCELLENCE….. Responding to the Cultures of the Technological Classroom
"Now in the 21st century, we refer to 21st century learners as a new breed of students, on the cusp of a technology that seems to hold no limits and we ponder what will be the education of a ten-year old child today ten years from now when this child is in college? Unlike almost any era that preceded today, the future is already here and moving at the metaphoric speed of light. So what ‘s a school to do?"
RezEd Podcast Episode 44 - Discussion with new platforms and tools for educators: SL Enterprise, Heritage Key, Edusim In this RezEd podcast, Linden Lab's Terrence Cummings introduces their new "Second Life Enterprise" collaboration suite and announces the educational pricing...
Professor James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Division of Curriculum and Instruction at the Mary Lou Fulton College of Education at Arizona State University, discusses assessment and opportunities for learning within gaming and virtual worlds.
"Avatars Enhance the Language Learning Experience" written by Laura Jacob of McGuffey High School"
My theory for the project was that students would be more inclined to experiment with language when they have an avatar as opposed to when they are in the classroom.
"Using Second Life "vPortfolios" to mirror ePortfolios in a Graduate Library Science program" by Jeremy Kemp
Students are excited that they can save time using Second Life with powerful modeling tools and interactive scripts to arrange their work and explain its significance.
Engage Expo February 2010
Engage! brings together the leaders from the technology, toy, game and entertainment industries and provides critical cross-industry learning and valuable new business partnership and networking opportunities. This is where you find knowledge, contacts and business.
Boise State University Virtual Worlds Courses Starting January 2010
-Teaching and Learning in Virtual Worlds
-Mathematics in Virtual Worlds
-Educational Games and Simulations
SLOODLE Game Show for Second Life
"I just released a video on YouTube detailing a new tool I've been developing..."
Clutha Gets First Fully Virtual School Australasia's 1st completely virtual school will be established in the Clutha district.
The New Zealand School was the only South Island proposal chosen...
Global Kids’ Second Life Curriculum covers everything an educator or student would need to know to use Second Life, whether on their own or within an educational setting. The curriculum is composed of nine sequential “levels.” Each level is composed of modules which, in turn, are composed of individual lesson plans or “missions”. In total there are 163 missions. Read more
Raph Koster on the Future of Virtual Worlds
Raph concludes that large scale VW platforms are not going to be the future, at least for now. Instead, the existing social network, online game, and social media platforms are increasingly adopting various aspects of virtual worlds (leveling up, formal
Please plan to join us for ARVEL SIG events starting May 1, and be sure to attend our business meeting to hear our invited keynote speaker, Eric Klopfer from MIT, as well as our free workshop on Conducting Educational Research in Virtual Worlds.
Refreshments will be provided courtesy of ISTE, Boise