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| Tempest in Crescent City | |||||||
| Gaming Dialogues Virtual Worlds Digital Media Initiative The OLP Blog/Web 2.0 Professional Services The D.I.D.I. Initiative Online Leadership Program Job Openings | During the 2007-2008 school year, Global Kids Youth Leaders at Canarsie High School, Brooklyn selected the topic of Hurricane Katrina and worked with game developers Digital Creations to create Hurricane Katrina: Tempest in Crescent City. The web-based game recognizes local heroes that emerged during the disaster while educating its players about the essentials of disaster readiness. Tempest is a side-scrolling platform game set in New Orleans during the Hurricane Katrina Disaster of 2005. The game's main character is Vivica Water, a young woman from New Orleans who moved to New York after surviving the storm. The game takes place in a dream Vivica has where she searches for her mother and helps her neighbors as the hero she wishes she could have been. Tempest is meant to be a fun adventure game that also addresses meaningful, accurate and difficult historical situations. There are three main educational goals for the game:
Early Character Designs Early Set Designs ![]() ![]() ![]() Student Made Storyboards ![]() ![]() |
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